math/big.Float.acc (field)
31 uses
math/big (current package)
float.go#L68: acc Accuracy
float.go#L165: z.acc = Exact // optimistically assume no rounding is needed
float.go#L172: z.acc = makeAcc(z.neg)
float.go#L202: z.acc = Exact
float.go#L231: return x.acc
float.go#L285: z.acc = makeAcc(z.neg)
float.go#L292: z.acc = makeAcc(!z.neg)
float.go#L403: z.acc = Exact
float.go#L478: z.acc = makeAcc(inc != z.neg)
float.go#L511: z.acc = Exact
float.go#L558: z.acc = Exact
float.go#L607: z.acc = Exact
float.go#L641: z.acc = Exact
float.go#L657: z.acc = Exact
float.go#L683: z.acc = x.acc
float.go#L935: return math.Float32frombits(sign | bexp | mant), r.acc
float.go#L1055: return math.Float64frombits(sign | bexp | mant), r.acc
float.go#L1304: z.acc = Exact
float.go#L1484: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1494: z.acc = Exact
float.go#L1502: z.acc = Exact
float.go#L1551: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1561: z.acc = Exact
float.go#L1569: z.acc = Exact
float.go#L1608: z.acc = Exact
float.go#L1653: z.acc = Exact
floatconv.go#L66: z.acc = Exact
floatmarsh.go#L46: b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
floatmarsh.go#L84: z.acc = Accuracy((b>>3)&3) - 1
sqrt.go#L49: z.acc = Exact
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