math/big.Float.acc (field)

31 uses

	math/big (current package)
		float.go#L68: 	acc  Accuracy
		float.go#L165: 	z.acc = Exact // optimistically assume no rounding is needed
		float.go#L172: 			z.acc = makeAcc(z.neg)
		float.go#L202: 	z.acc = Exact
		float.go#L231: 	return x.acc
		float.go#L287: 		z.acc = makeAcc(z.neg)
		float.go#L294: 		z.acc = makeAcc(!z.neg)
		float.go#L398: 	z.acc = Exact
		float.go#L473: 		z.acc = makeAcc(inc != z.neg)
		float.go#L506: 	z.acc = Exact
		float.go#L553: 	z.acc = Exact
		float.go#L602: 	z.acc = Exact
		float.go#L636: 	z.acc = Exact
		float.go#L652: 	z.acc = Exact
		float.go#L679: 		z.acc = x.acc
		float.go#L931: 		return math.Float32frombits(sign | bexp | mant), r.acc
		float.go#L1051: 		return math.Float64frombits(sign | bexp | mant), r.acc
		float.go#L1300: 		z.acc = Exact
		float.go#L1478: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1488: 		z.acc = Exact
		float.go#L1496: 		z.acc = Exact
		float.go#L1545: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1555: 		z.acc = Exact
		float.go#L1563: 		z.acc = Exact
		float.go#L1602: 	z.acc = Exact
		float.go#L1647: 	z.acc = Exact
		floatconv.go#L66: 		z.acc = Exact
		floatmarsh.go#L45: 	b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
		floatmarsh.go#L80: 	z.acc = Accuracy((b>>3)&3) - 1
		sqrt.go#L49: 		z.acc = Exact